
If you want to go the command line route, thorough instructions for setting up all of that are included in the "Installation" and "Tutorial" sections of the batari Basic website. There is a snag though. The Atari 2600 was made a rather long time ago and people were completely happy to program in assembly language back in those days. Programmers were a lot more patient. Assembly for the Atari 2600 may seem daunting and for a novice programmer it is. Unfortunately, there was never much of another, more high level option for a programmer wanting to get into the VCS home brew scene. Most games on the 2600 revolve around getting a high score doing some arcade style task like shooting enemies or dodging obstacles. Thinking about creative ways to make simple tasks into games can be very fun and since games for the 2600 are generally pretty simple, game design is not all that hard. If you want to see what some people have done in the homebrew scene, here is Elevator Amiss, programmed by Bob Montgomery, and Go Fish, also by Montgomery. Because of the age of the system, the only new content for the 2600 being released today is from homebrewers. Here is a list of some current games being worked on by people for the system. A fun game for awhile, but doesn't really give you an adventure, and becomes like office work in the long run.The Atari 2600 has a devoted homebrew base and several homebrew games are released every year. Even Popeye gives a completely new screen and graphics every time you complete a screen, and BC's Quest for Tires has constant 'adventure vibe' going on due to always-changing scenery and gameplay, you feel like you are going somewhere. It doesn't progress to new sceneries or worlds, doesn't give you anything special when you complete a level, etc. The problem with this style of game is that it never goes anywhere, it's 'static'. These games are fun for awhile, but end up being a bit too repetitive and tedious in the long run. Even Xeo3 doesn't really show off C16's capabilities, but uses cyan instead of blue where it could easily just use a shade of blue. It also utilizes the multiple shades of color the C16 can do, unlike a lot of the scene pictures and products, which weirdly seem to be done on C64 and converted to C16/Plus/4-format.

I have a soft spot for the C16 game, as got and played it back in the day. The gameplay and premise is very similar in many of these type of games, it's really a matter of preference which you think is the best. This game also resembles the Commodore 16 game 'Aardvark'.
